Animosity, Vol. 3: The Swarm by Marguerite Bennett

Animosity, Vol. 3: The Swarm by Marguerite Bennett

In the world of Animosity, the animals became sentient one day. In some areas of the world, this transition occurred more smoothly than others. Strangely, all of the bees disappeared.

This issue sheds some light on where they went.

As this series continues to get darker, I can’t help but be reminded of The Walking Dead, Book One. (Especially with the rumors of a “walled city” in this issue.)

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You have a world, much like our own, but with unexpected dangers and predators around every corner. Some have adopted in strange ways to survive, sometimes at the great expense of others. Cultures have entirely changed or adopted to embrace different manners of communication and family.

The strong are thriving, but so are the smart. What matters most are your relationships and how you interact with others.

My one criticism of this series is how dark it seems to be turning. If animals became like people, wouldn’t they get some of our most positive characteristics too, instead of mainly or entirely the negative?

It’s still a fascinating premise in that the carnivores still need to eat meat even though they now have the cognitive abilities of a human. There’s a few panels in this issue showing krill having a conversation about the dangers of trying to communicate with the deep ocean creatures shortly before being swallowed by a whale.

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How small does the sentience go? To one-celled organisms? We don’t know yet. But it is a mystery the series is working on solving.

Recommended for adult or older teen readers because of some violence, not too graphic, and stressful situations. This issue ends on a cliffhanger so if you can’t handle the uncertainty, you may want to wait to read these until the series is complete.

Thanks for reading!

Animosity, Vol. 2: The Dragon by Marguerite Bennett

Animosity, Vol. 2: The Dragon by Marguerite Bennett

The plot thickens for Sandor, the hound dog, and his human, Jesse, as they attempt to make their way across the country to reunite Jesse with her half-brother.

“Jesse is growing up, and signs of it frighten Sandor more than they even frighten her. Sandor fears, so much, that he will be unable to protect Jesse from all pain, all terror, aware that he will not be there for her adulthood.”

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Now that all of the animals are sentient, the lines between human and animal, predator and prey have blurred. Certain species are starving to death. Other species are being farmed for their meat. It’s a dark story, but still fascinating in the way it flips reality on its head.

“The honeybees have retreated to some secret place, and the ants threaten blistering violence for the paw that reads the wrong mound, yet each seem unusual in their clannishness to their own kind.”

Along with their new sentience, some of the animals are considering the state of their souls… do they have one, and where do they go when they die? Others are banding together to fight against the humans or each other. And still others are protecting the only person or thing they care about, like Sandor.

My favorite part of this issue was the series recap at the end where the author, Marguerite Bennett, gives a brief glimpse into what’s going on in every state and country since the animals “woke”. Highlights include my home state of Illinois trying to figure out how to regulate the new reality (you know they would) and her description of the new Mongolia: “Little has changed.”

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Honestly, this book is worth reading if only for that section. I can’t help but be impressed by the imagination it took to combine the cultures, unique creatures and people of each corner of the world and provide its own mini-story.

The artwork, as you can tell from the cover, is haunting in places. You see animals wielding human weapons and wearing clothing. But it’s not cute, the overall effect is very disturbing. I won’t soon forget a deer lobbing a hand grenade into a group of shadowy figures in the forest and I think that’s probably the point.

Recommended for fans of dark science fiction graphic novels. Thanks for reading!

To read more of my reviews of graphic novels, go to
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Estranged (Estranged, #1) by Ethan M. Aldridge

Estranged (Estranged, #1) by Ethan M. Aldridge

A cute graphic novel for middle graders that features a changeling, his human counterpart, their human sister and a golem made out of wax.

“There hasn’t been a human in High Court in a century. That makes you special, doesn’t it?” “Oh, they never let me forget that. It’s always ‘the human childe’.”

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But trouble brews when a disgruntled elf turns the king and queen of the High Court into rodents. Then, she goes after the “Childe”. In response, he seeks out his changeling twin in the world above or the real world. And that is where our adventure begins.

“The only home I’ve ever had has been taken! This was meant to be my home, my life, and it was taken before I was old enough to remember it!” “I’ve got nothing, nowhere to go! I have as much right to be here as you!”

Along the way, they have to face goblins, magic statues, a witch and a treasure-hungry dragon. The plot is a bit simplistic but it is perfect for children who like fantasy and urban fantasy.

In fact, I picked this book up at the local game shop for my daughter and she read it in one sitting, which is a miracle because she’s a reluctant reader. I’m always looking for stories or formats that appeal to someone who enjoys video games more than books.

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She absolutely loved it and said I HAD to read it. I asked why and she said, “Because it’s just awesome.” She loved the magic and world Ethan Aldridge has created. She also loved the artwork. Her favorite character, and mine, was Whick, the brave wax golem who accompanies the Human Childe from the court below to the world above and back.

The story also touches on the sometimes difficult relationship between a brother and sister. There’s a good message about taking care of your family that I resonated with.

In conclusion, I loved that my Human Childe loved it. Highly recommended.

Thanks for reading!

The Wrenchies by Farel Dalrymple

The Wrenchies by Farel Dalrymple

A gorgeously-drawn graphic novel that suffers from a bonkers plot and scrambled timeline.

I’ll try to give a brief summary here, but understand that this is gleaned from every part of the book — beginning, middle, end. Farel Dalrymple doesn’t present the story in a linear fashion, which is incredibly frustrating.

A boy and his brother enter a cave and are attacked by a demon-like creature called a shadowman. During the course of the attack, the demon messes with the first boy’s eyes and something radically shifts in his brain/destiny. After his brother saves him, the boy’s eyes are drawn to a medallion in the demon’s cave through which he sees/astral travels into a different dimension where he can view aspects of the future.

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This future is an apocalyptic world filled with these shadowmen and children who fight against them. All grownups in the world have become shadowmen. When a child reaches a certain age, they are “harvested” by the demons and become part of the problem. Something powerful and magical is fueling these shadowmen, but discovering and disabling that artifact is the large story arc so I won’t spoil it for you here.

Meanwhile, the boy-with-the-demon-altered-eyes is (I kid you not) kidnapped by aliens while his brother goes on to fight the shadowmen in the real world. Then there’s some character development about the children/warriors in the apocalyptic world, the involvement of a child from our time, a blind child who uses technology in a way that borders on magic, another child who actually uses magic… And, at one point, I think the author tries to add the difficulty he had writing the comic into the comic itself. 

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I think that’s enough of a summary. Don’t you?

This isn’t a fairy tale story for teens though it seems to reach for a coming-of-age feel. The children use drugs to protect themselves from the mind-altering powers of the shadowmen and are constantly fighting bugs that pop out of the shadowmens’ heads after they kill them. It is a paranoid schizophrenic’s nightmare.

The Wrenches is violent and disturbing, rather like Peter Pan on acid with demons instead of pirates. And not in a good way.

I suppose if you just looked at the artwork and didn’t read it, you might enjoy this graphic novel. Honestly, the panels are stunning. Shame about the story tho.

Thanks for reading!

Mezolith by Ben Haggarty, Adam Brockbank

Mezolith by Ben Haggarty, Adam Brockbank

A beautifully illustrated coming-of-age tale about a boy who lives with his stone age tribe. Reality and mythology are mixed in his life to create something else, something that feels true though it couldn’t possibly be.

“Poika, at the heart of the world there is a cave and in that cave there are countless urgas, all sleeping… all dreaming… and when one dreams that a brother has been destroyed he wakes. Crawls into the world. Finds some humans and cries pitifully near them… until someone comes to care for him…”

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How do you imagine that Stone Age peoples explained phenomena that scientists today have only begun to unravel? Where does love come from? What brings a fever or trouble? They explained these things by telling stories.

There’s the story of a man who fell in love with a woman who was actually a swan, so he travels to the end of the world to convince her father, the Swan King, to let her live with him.

There’s a demon who conceals itself as a baby and then in the night, if you take it into your tribe, it wakes and consumes everything in its path.

There’s a woman who should have died, but survived, and now has an uncanny relationship with crows and can see through their eyes… and more.

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It’s magical and strange, and Adam Brockbank has illustrated Ben Haggarty’s stories beautifully. It is easy to see why this was a Times pick for Best Graphic Novel.

Despite this excellence, only one library in my enormous, interconnected library system owned this book. I was surprised. It has appeal for both young adults and the young-at-heart. The violence in it isn’t overly graphic. The themes are appropriate and intriguing for reluctant readers.

If any librarians read this review, please consider buying a copy of Mezolith for your shelves. I think your patrons would enjoy it. I certainly did.

Thanks for reading!

ODY-C: Cycle One by Matt Fraction

ODY-C: Cycle One by Matt Fraction

ODY-C is an incredibly strange, but beautiful graphic novel that takes the classic story line of Homer’s The Odyssey and flips it on its head.

“Here where so many great women died. Three ships leave Troiian space. Three adventures now start. Three great heroes begin their last odyssey.”

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The book begins with the warriors returning home from an epic war in space. Instead of Helen of Troy, the war was fought over one of the only males in the galaxy, a latex-covered man named “He.”

Like in the old tale, the goddesses, children of Titans, overthrew their father, Kronos. In a twist in this world, they decided that all children grow up to throw down their parents and kill several generations of their own children. In order to ultimately control humanity, Zeus, a curvaceous, powerful woman, in an extraordinary display of power, destroys every male in existence. Eventually leading to the events I just described…

“Sing in us, Muse of Odyssia, witchjack and wanderer. Homeward bound. Warless at last.

Honestly, this book is hard to explain. I think “acid trip” might do it justice. The colors are vivid and the characters can be nightmarish, vulgar or gorgeous. The universe within this book is a science fiction-themed romp with monsters, goddesses, and all sorts of unbelievable settings — a world of bones wherein the child of a goddess forever seeks its prey, a type of space station fueled by a star in which a rare male child of a goddess endlessly mates with women and then kills them when they inevitably give birth to another female… and more.

“Down in the ruinous piles of viscera once her command and her crew, Odyssia recalibrates. Watching the Cyclops of Kylos make feast of the ODY-C’s girls, they know for the first time since Troiia did fall just what fear really feels like inside.”

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It helps to be familiar with classic mythology because the authors don’t take the time to explain how the two are related. Or, I suppose, you could just jump into it blind. I felt like I enjoyed it more knowing both sets of stories.

I was fortunate that the library’s copy of this book included creator interviews in the back to give more context to this incredible work they’ve created.

“Between bearded-lady gods, gender-flipped heroines, gender-uncertain sebex and the odd character who keeps the same gender as their source, the ODY-C is less a gender-bent Odyssey than it is an Odyssey-flavored gender pretzel. Rather, ODY-C is an early next step into what comes after the gender flip: the unfurling of the gender spectrum both to comment on and to dismiss outright what we understand as gender roles and norms in classic literature.”

There is certainly a lot to unpack in here. And it is such a good story.

“The act of telling a story — especially of telling one well — turns your audience’s brain into a photocopy of your own, overriding any other stimuli that the listener is experiencing independently. When a story is so good you feel like you were actually there in the middle of it, it’s because, at least as far as your brain is concerned, you actually were.”

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In addition to the Greek and Roman mythology, there’s shades of Scheherazade in the unfolding of the fate of He. Readers are also treated to a new twist on the foundation of Rome myth. At least, I think that’s what it is. With the level of creativity in here, it’s honestly hard to tell.

Recommended for readers who are looking for a graphic novel that is completely different from anything you’ve ever seen before. This is that book.

Thanks for reading!

Reborn: Book One by Mark Millar

Reborn: Book One by Mark Millar

Beautiful artwork highlights a so-so story about a woman who dies, only to be reborn into a fantasy-themed world where a perpetual war of good versus evil rages on.

I think the basic idea of this graphic novel is fascinating. What happens to us after we die? We have faith, religion and all sorts of near-death experiences to fall back on, but who can say with any certainty.

From an interview in the back of the book with Greg Capullo, one of the creators: “What I loved about the story is that it deals with all of our fears about what happens when we die, but amidst the fear and the sorrow, we have this spectacular adventure that takes place in a fantastic and exciting world — a world I got to invent.”

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Some of my quibbles with this story include that the good versus evil theme makes all of the characters seem so simplistic. You can predict almost exactly what they’re going to do before they do it — no gray areas. Also, everything is based around Bonnie, one character, and she becomes the savior archetype for the entire tale.

But, on the other hand, if you take this book, as a whole, for a metaphor of what happens after death, it works. Like so many near-death experiences, it all boils down to one view point, that of the newly departed. If you consider it like that, of course the story would be based around one person. She is seeing the next world entirely from her point of view, everything is interpreted through that lens.

It’s a curious phenomena, those who have had NDE’s, generally describe imagery and a storyline that makes sense to them culturally and fits within their framework of faith. Bonnie didn’t want to die, but when she does, she sees a world so similar to where she just came from, except it contains people who have died before she did.

Bonnie’s relationships with the people she knew before her death determine so many of the other character’s roles in the story. She has a curious relationship with the “faerie queen” which I found interesting.

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I can’t decide if I’m reading more into this story than is actually there, or if it was actually touching on some of the larger themes I mentioned. As I said, I got bogged down in the predictable characters.

At least the artwork is pretty…

I’m interested to see where Netflix goes with this, as I read in Variety that they’re developing it into a film starring Sandra Bullock.

Thanks for reading!

Windhaven: the Graphic Novel by George R.R. Martin, Lisa Tuttle

Windhaven: the Graphic Novel by George R.R. Martin, Lisa Tuttle

Windhaven is a world of small islands, connected by messengers who fly with intricate metal wings. The culture of the “flyers” is a closed one, with wings handed from messenger to his or her first born child.

Maris is not the child of a flyer, but that’s not going to keep her from joining their world.

“You don’t bother me. Maybe when you grow up, you can help the flyers like my friends here. Would you like that?” “No.” ” No? What then.” “I want to fly.”

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And when she does, things will never be the same.

This graphic novel was based off of Windhaven, the first book in a fantasy series by George R.R. Martin and Lisa Tuttle. Readers get a “Game of Thrones”-ish feeling from this book in the political machinations between the flyers and those they call the “land bound.” But it lacks the intricacy and extraordinary cast of characters that is “Game of Thrones”.

Having never read anything by Tuttle, I’m not sure how she and Martin blended their visions.

“Don’t waste your time on foolish dreams! I won’t have my daughter be a woodwings!”

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The artwork by Elsa Charretier is pretty and I enjoyed how she aged Maris throughout the book.

The scenes of the flyers themselves, especially a few of the chase scenes, must have been difficult to draw. Charretier had to make the characters look like they were in motion for it work. I think she did well, but the wings look kind of chunky in some of the pages, rather than the slick, technological wonders I pictured in my mind.

As for the story itself, I was surprised by the actions of some of the characters, but for the most part, it all seemed inevitable. Maybe that’s what the authors were going for — Maris’ fate was more destiny than choice.

Thanks for reading!

Shades of Magic Vol. 1: The Steel Prince by V.E. Schwab

Shades of Magic Vol. 1: The Steel Prince by V.E. Schwab

V.E. Schwab has penned a graphic novel about Maxim Maresh, one of the ancillary characters from The Shades of Magic series.

I was very excited to read this. The tidbits Schwab dropped about Maxim in the trilogy were enticing. We learned he had a storied past. He fought notable outlaw figures. Somehow he developed an extraordinary control of his powers, which others had not been able to mimic.

Under his reign, a certain magician opened the doors between the worlds to act as emissaries and messengers. But also, exposed the worlds to the greatest danger that they had ever faced.

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“Before he was the King of Arnes, Maxim Maresh was a young, head strong prince with a penchant for metal magic and a lot to learn about the world beyond Red London. Banished by his own father to Verose, a city on the dangerous Blood Coast, Maxim was plunged into a world of danger and adventure.” Foreward, by V.E. Schwab.

So, who was this man? This graphic novel series sheds some light on an enigmatic figure.

“Why would you see those doors pried open again?” “Because sooner or later, all spells fail. And one day the doors to those worlds will open whether we wish it or not.”

What did I think of it? It was the first in a series. It’s hard to give all of the contextual information of a new story without it turning into an info dump or neglecting to develop the characters.

Schwab does a good job of avoiding these pitfalls, but I wanted more depth and development.

We do get to see something of “bone magic,” one of the more terrifying of the magics from Schwab’s stories. Bone magic, unlike the elemental basis of the other magics, allows the user to literally control the actions of those around them.

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Bone magicians can make you throw yourself onto their enemies or your friends. Hold still while you’re tortured. Stick a knife in your own eye.

Bone magic, the removal of free will, is the idea that has continued to haunt me from the Shades of Magic series and Schwab uses it to good effect in this story.

That being said, Maxim, at first, acts like a brat and doesn’t understand the complexities of real life, running headlong into the “royalty removed from the world” trope. This focus of his character doesn’t lend itself to likability. Perhaps that will change as the series goes along. Also, we get to see so very little of his extraordinarily abilities and more of his mediocrity.

However, the artwork is stunning. I hope to read and enjoy the next volume. But I can’t say I was knocked off my feet by this installment.

Recommended, of course, for fans of the Shades of Magic series.

Thanks for reading!