Die, Vol. 1: Fantasy Heartbreaker by Kieron Gillen, Stephanie Hans

Die, Vol. 1: Fantasy Heartbreaker by Kieron Gillen, Stephanie Hans

In Die, six teens enter a fantasy role-playing game, disappearing from the mundane world for two years. When they reappear, they are missing one of their members and carrying scars, both physical and emotional, from their ordeal.

Fast forward twenty five years, and a blood stained die shows up on someone’s birthday, mirroring the date when they last entered the game. The group has to face the fantasy world that has given them nightmares for decades in order to put the past to rest. But some things are easier said than done.

Readers of this series seem heavily divided on its quality. I thought it was brilliant.

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This isn’t because of the fantasy elements which, as many have noted, rely heavily on tropes and the established world building of touchstone series like The Lord of the Rings and The Chronicles of Narnia.

What I loved was the character development and its relatability for aging gamers.

The author shares a series of essays in the back of the graphic novel about the development of the story and characters as well as their associations with classic rpgs. He nails the reasons why I loved the book so much:

“… the simple idea of six forty-something adults contrasting their teenage fantasies with the realities of where their lives ended up. It’s a pure midlife crisis scream of a book. And the bit that got me? The idea that maybe part of me did disappear into a fantasy world at the age of sixteen and never came out.”

In the hero’s journey, we venture forth into trials and return changed but bearing gifts from the experiences we went through. That format- there and back again- seems so clear cut and simple in many of the “through the looking glass” fantasy stories.

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It is not so simple in this one.

In Fantasy Heartbreaker, the journey isn’t finished when the characters return to where they started and they aren’t bearing gifts, but a curse. It is only through the natural passage of time and the development of the adolescent into the adult, that the heroes in this story can finish their journey or, unbeknownst to them, begin an entirely new one.

This delayed emotional development speaks to any manner of gamers, both video or tabletop, who may find themselves, for a variety of reasons, gaming with a dysfunctional group of people over and over again each week. Perhaps this is because there are only a few people in their lives who love to game as much as they do.

For whatever reason, from the outside, such intense and conflict-prone relationships can seem confusing at best or borderline abusive at worst. But from inside the group itself, the bonds created through the traversing of realms of the imagination and overcoming obstacles as a team are real and important.

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The members of the group form a family of sorts- one that they chose rather than one they were born with. It can be beautiful but bewildering. Something that one has to experience to truly understand.

Sort of like visiting a different world, and never really coming home again.

In addition to the peek into gamer culture, the artwork in Fantasy Heartbreaker is gorgeous, one of the most beautiful I’ve ever seen in a comic.

Highly recommended for readers, and gamers, who like fantasy graphic novels.

Peanuts Treasury by Charles M. Schulz

Peanuts Treasury by Charles M. Schulz

Some works of fiction, after enchanting countless readers, become classics, a touchstone of culture for generations. I would submit “Peanuts”, created by Charles Schulz, as one of these classics.

The existential struggles of the boy named Charlie Brown, the adventures (real and imagined) of his beagle, Snoopy, and the rest of the Peanuts gang, seem timeless.

Charlie Brown wants to fly his kite, but it is always getting “eaten” by the “kite-eating tree.” He pitches for a baseball team that never wins. He tries to kick a football, but it is always removed at the last moment.

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And yet, Charlie Brown soldiers on.

I first read Peanuts in dusty paperback books kept in the spare bedroom at my grandparents’ house. Through lazy Sunday afternoons or the occasional sleepover, I learned the names of all the Peanut characters and their defining traits.

My favorite was Schroeder, the virtuoso on his tiny piano. I even had a watch with piano keys on the plastic band and Schroeder on the watch face, pounding out his music as the second hands ticked by. I loved that watch so much – I wore through the plastic wristband, replaced it, and wore through it a second time.

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When I read Peanuts Treasury, it transported me back to a time when my biggest concern was finishing my homework before the end of the weekend and to a sense of comfort that family members who loved me were just in the next room. It was a nice escape from the current reality, where my biggest concerns seem so impossibly out-of-my-hands and loved ones are all in their separate spaces.

Recommended for readers who are looking to spend a few hours away from this world and in the life of a boy who never succeeds and never ever gives up.

Promethea, Vol. 3 by Alan Moore

Promethea, Vol. 3 by Alan Moore

The saga of Promethea continues in Volume Three of the five book series.

Promethea, the version embodied by Sophie Bangs, has embarked on an adventure through the myriad worlds of the Tree of Life. She seeks another of the avatars of Promethea who recently died. Together, they hope to find the deceased woman’s husband and learn about the occult on the way.

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Meanwhile, back in the real world, Sophie has left someone unexpected in charge of keeping the baddies at bay while she’s away. Is Stace up to the task?

The artwork of the series continues to impress with its beauty and ingenuity. I especially enjoyed the mobius strip path of the world of Hod.

Alan Moore’s writing is at its best when he’s waxing on about the complexity of the universe and delivering punchy one-liners ending those conversations.

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However, he takes the characters through so many different places so quickly that the adventures themselves end up feeling rather stilted. I think I may have enjoyed this entry more if he had spent a little more time exploring the worlds rather than simply explaining them.

I get that Promethea has places to be. But she could have savored the journey along the way.

Recommended for graphic novel readers who enjoy a mix of fantasy and occult in their stories. Thanks for reading!

Here are links to the other two reviews I’ve written for this series:

Book One

Book Two

Promethea, Vol. 1 by Alan Moore

Promethea, Vol. 1 by Alan Moore

Promethea is a brilliant fantasy graphic novel by the legendary Alan Moore. It follows a woman who is researching a story for her thesis, only to discover that the story actually lives in the imagination and can explode into the real world in surprising and mystical ways.

“Tell me, child, what is your name?” “Promethea.”

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It is a clever, gender-bent retelling of Prometheus. But, it presents the exploration and knowledge of the mystical worlds of the qabalah as Prometheus’ gift to the world, instead of the usual literal interpretation of the gift of fire to light the night.

It seems to be Promethea’s destiny to bring fire and knowledge back to the imagination of humanity in order to change the world forever for the better.

“I am Promethea, the rumored one, the mythic bough that reason strains to bend. I am that voice left, once the book is done… I am the dream that waking does not end.”

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To free her conditioned mind from the limitations of this reality, the woman, now bearing the incarnation of Promethea, needs to learn from her previous incarnations. If she doesn’t quickly grasp the secrets of the four sacred weapons, the cup, sword, pentacle and wand, Promethea’s ancient enemies will rip her to pieces.

“Humans are amphibious, Sophie. That means they live in two worlds at once: matter and mind. Yet many people only notice the solid world they have been conditioned to think of as more real while all about them diamond glaciers creak and star-volcanoes thunder.”

This graphic novel is pretty far out there. I really liked the mythic and occult themes, and strong female characters.

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There’s some near nudity, but nothing too ridiculous. One of the incarnations of Promethea was brought into being by an author who used words and his imagination to shape his mistress into something more. Because of this sexual-themed awakening, she only wears a sheet, but it covers all the wobbly bits. Barely.

Highly recommended for adult readers who like fantasy graphic novels. There are few authors who write such themes better than Alan Moore.

Thanks for reading!

Cairo by G. Willow Wilson

Cairo by G. Willow Wilson

Cairo is an urban fantasy graphic novel set against the backdrop of the desert city of the same name. It has magical creatures, confused young men, drug dealers, magicians, Israeli soldiers and more.

Everyone in this story is looking for something. If it’s not a magical hookah, it is a search for love, truth, their higher self or more power. I suppose the entire story could be used as a reminder that “wherever you go, there you are”.

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“I wanted to do something. Get away from self-obsessed first world crap. I felt like the monoculture was suffocating me. I didn’t want to get stuck where I was. You know that feeling?” “I know it. But I do not think you’ll find what you are looking for in Cairo.” “Why’s that?” “Because a lot of us are stuck here.”

I was drawn to this graphic novel because of the teasers that promised mythology mixed with fantasy. It does contain that, but everything felt so rushed. Readers didn’t get the context of any of it. We’re just thrust into a world that doesn’t make much sense and spend much of the story grasping at straws of understanding.

In a way, it is much like real life. However, I prefer my graphic novels to be more of an exercise in escapism than a mirror for real life.

Give me layered worlds, complex story lines, nuanced characters and deep-seated meaning. I felt Cairo reaching for those things, but not quite getting there.

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We do have quite a number of main characters, which, by its nature, makes the story more complex. But, in this case, I felt that more was not better because all of the characters felt so one-note.

The exception to this classification was Shams, the jinn. We get glimpses into his millennias-long life, relationships to other storied characters, guardianship of a sacred object and spiritual leanings. Even then, I wanted more.

“Welcome to your new home, oh jinn. We’ll talk again when you are more reasonable. Take all the time you need.”

The illustrations are done in black and white, and feel rather gritty. I imagine the whole thing could have taken on a completely different character with a couple good punches of color.

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My favorite part was when one of the main characters reaches for a hero’s sword in a test of faith. G. Willow Wilson, the author, uses a poem by Hafiz to put words in the hero’s mouth as he strives to touch another reality and lay claim to the magical blade.

“The place where I am right now… was circled on a map for me.”

Though the translation Wilson used varies from the version I am familiar with, which reads: “This place where you are now, God circled on a map for you.”

Still, it is a beautiful sentiment. Rather like the intention, if not execution, of this graphic novel.

Thanks for reading.

Ladycastle by Delilah S. Dawson

Ladycastle by Delilah S. Dawson

Aeve, a princess of Mancastle, is locked in a tower by her father, King Mancastle, for her refusal to chose a husband. Aeve’s younger sister, Gwyneff, is free to roam the castle, until she turns twelve and is subjected to the same fate as Aeve.

But Gwyneff doesn’t understand her sister’s choice and blames her for their father’s time-consuming efforts to find a new husband for Aeve and his absence.

“Aeve ruins everything. If she’d married, father wouldn’t go out hunting new princes. He’d be here. All the men would.”

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When King Mancastle and his men venture out to find a more suitable groom, and meet a foe they cannot overcome. One of the men returns to report to the women left behind — a curse has been laid on the castle and monsters will “be drawn as to a beacon”.

“For not only was King Mancastle cursed, but so was his domain. This castle shall be a beacon to terrifying monsters until the wizard’s curse is lifted.”

The blacksmith’s wife, Merinor, takes up the Lady of the Lake’s sword and becomes king. She and the women begin preparations to defend themselves from the approaching monsters. And thus our tale begins…

The artwork in Ladycastle is beautifully drawn with bright colors. I enjoyed the premise of the story. But Ladycastle doesn’t quite fulfill its promise in this volume.

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In the beginning of each section, the ladies’ inner monologue reads like a Disney or classic Broadway song, purposefully so. It’s distracting and derivative. I get that this work was attempting to point out the inherent bias of the other works, but I feel it takes away from the originality of this one.

The dark ages were brutal on women. I get it. Each lady in Ladycastle has a backstory of abuse or neglect from the man who ran her life, except for Gwyneff who hadn’t yet attained an age to be given away by her father for political purposes.

I liked how this comic flips that gender-issue on its head, the women rule the roost now. But the delivery of the lesson is heavy-handed, especially in the first two sections of the book.

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As other readers have noted, there is a stab at diversity in this book, but no inclusion of LGBTQ characters. I can’t see any reason for this over-sight.

Recommended for readers who enjoy graphic novels, but with the reservations listed above. I felt like this topic was handled more deftly in the graphic novel for children, Princeless, Vol. 1: Save Yourself.

Thanks for reading!

Man Up!: Tales of My Delusional Self-Confidence by Ross Mathews

Man Up!: Tales of My Delusional Self-Confidence by Ross Mathews

Ross Mathews is perhaps best known for how he got started in the entertainment business — as “Ross the Intern” on “The Tonight Show” with Jay Leno. If you’ve never seen any of his segments, I think you can catch some of them on YouTube. I think they’re worth a few minutes of your time as I found him funny.

This book is a little slice of Mathews’ personality. Nothing deep or earth-shattering, but bit after bit of light and amusing self deprecation.

Sometimes after reading a bunch of serious books, I need a bit of fluff. I’d venture to say that there are very few books as fluffy as this one. 🙂 It’s one silly thing after another and could be just what you need to make you smile.

Mathews skates across deeper issues a couple of times. For example, he mentions that he lost his father at a young age but he doesn’t go into depth about his feelings of loss. Instead, he talks about overdosing on THC while his father was dying in the hospital.

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Though there are no great introspective moments in Man Up!, it could be perfect for reading next to a pool, on a plane, or while you’re sitting in a doctor’s office.

Between the laughs, he does have a good message about self acceptance and living your dreams. It’s not a subtle delivery, but that’s not who Mathews is. And, I think he’s just fine with that.

If you enjoyed this book, you might want to try Sleepwalk With Me and Other Painfully True Stories or It’s All Relative: Two Families, Three Dogs, 34 Holidays, and 50 Boxes of Wine.

Thanks for reading!

How to Talk to Girls at Parties by Neil Gaiman

How to Talk to Girls at Parties by Neil Gaiman

When two young men go to a party, the young women there are so much more than what they expected.

This short story by Neil Gaiman, adopted in a graphic novel format, perfectly captures (in a science fiction-tinged bubble) the bewilderment that goes along with communication and young adulthood.

Sometimes, when you’re trying to chat up members of the opposite sex, it’s as if you’re talking to someone alien from yourself or even just the idea of a person. Gaiman takes this concept and, in typical Gaiman-fashion, runs with it.

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He is even able to touch upon the darker side of young, romantic flings. The popular young man in the story gets all the female attention he could want, but at what cost to both him and the young women he leaves behind?

The other young man, referenced in the title because he is hesitant to “talk to girls at parties”, is the one who the narrative follows. His adventure into the worlds of the mind is certainly as wild as his friend’s experience.

This is a quick read, only 10 or 15 minutes, but I found it stuck with me. I was wondering at the layers of meaning in it.

The artwork is beautiful but strange. The women’s eyes are drawn slightly too large for normalcy. It set me on edge and made most of the story unsettling, which I suppose is also the point of the thing.

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The story made me think about how much of our relationships take place because we’re brave enough to face that unsettling feeling. And by experiencing “the other”, we come back home a new person than who we were when we left. Maybe not a better person, but different.

Recommended for teens or adults who enjoy science fiction. I think anybody who has faced down their own fears to talk to someone they find enchanting will find something to ponder in this graphic novel.

Thanks for reading!

Animosity, Vol. 3: The Swarm by Marguerite Bennett

Animosity, Vol. 3: The Swarm by Marguerite Bennett

In the world of Animosity, the animals became sentient one day. In some areas of the world, this transition occurred more smoothly than others. Strangely, all of the bees disappeared.

This issue sheds some light on where they went.

As this series continues to get darker, I can’t help but be reminded of The Walking Dead, Book One. (Especially with the rumors of a “walled city” in this issue.)

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You have a world, much like our own, but with unexpected dangers and predators around every corner. Some have adopted in strange ways to survive, sometimes at the great expense of others. Cultures have entirely changed or adopted to embrace different manners of communication and family.

The strong are thriving, but so are the smart. What matters most are your relationships and how you interact with others.

My one criticism of this series is how dark it seems to be turning. If animals became like people, wouldn’t they get some of our most positive characteristics too, instead of mainly or entirely the negative?

It’s still a fascinating premise in that the carnivores still need to eat meat even though they now have the cognitive abilities of a human. There’s a few panels in this issue showing krill having a conversation about the dangers of trying to communicate with the deep ocean creatures shortly before being swallowed by a whale.

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How small does the sentience go? To one-celled organisms? We don’t know yet. But it is a mystery the series is working on solving.

Recommended for adult or older teen readers because of some violence, not too graphic, and stressful situations. This issue ends on a cliffhanger so if you can’t handle the uncertainty, you may want to wait to read these until the series is complete.

Thanks for reading!